Three-Hoof Relay

Roadside

Rowdy

Modest prices

Three-Hoof Relay

the drovers' inn a day's drive from the river ford

The inn sits back from the road, its low porch piled with peat sacks, lariat coils, and the occasional bleeding straw where a driver napped. Inside, the common room smells of smoked meat, sweating leather, and stale ale. A long scarred table runs the length of the room beneath a rack of hooks where ribbons and odd trophies from pig races—rosettes, a brass horseshoe, a cracked bell—hang tangled with cattle tags. Lamps sputter; laughter and shouted bets ripple like thunder as boots stamp, spurs clink, and a handful of men and women lean on the bar telling the same tall tales in louder voices than need be. Behind the counter, polished tankards outnumber plates, and a wide hearth hosts the day's roast that never quite leaves the air. A narrow stair climbs to a loft where drivers collapse for a few silvery hours between droves; a back door leads to the yard where pennant-ropes mark the pig track and a rough scoreboard is nailed to the stable wall. Newcomers are watched at first—by the regulars with glee, by the barkeep with a tallying eye—then swiftly offered a wager or a bite, depending on how loud they can argue the odds.

Over the door

A weather-beaten oak board carved with three boar hooves forming a triangle; one hoof is painted bright red and the paint is flaking. The iron bracket is rust-streaked but the sign swings loudly in wind and when draywheels roll by.

The keeper

Garrim Vossin

Human

Manner

Garrim runs the inn with a bark that brooks no nonsense and a laugh that brings roaring back to the rowdiest table; he's fair with bets when it keeps the coins rolling. He tolerates cheating only when it fattens the house till; otherwise he breaks necks with words before fists.

Quirk

He clicks a brass counter-bead rosary whenever someone mentions a 'missing animal' or 'rustlers', and he habitually slides a small brass token under the bar to mark big bets.

Stats

Use the Commoner stat block; AC 11, carries a cane that hides a thin dagger; +2 to Persuasion when counting or settling bets.
House special

Garrim's Red

5 sp

A potent mix of spiced ale, beet syrup, and a shot of housefire — it warms the chest, sharpens the tongue, and gives +1 to Charisma checks to persuade someone to take a bet for the next 10 minutes (once per drink).

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Hearty drover's stew (turnip, barley, smoked beef)
3 sp
Roast hog shoulder with mustard sauce
3 sp
Skillet blue-cheese pie (flatbread style)
3 sp
Peat-smoked sausage and coarse bread
3 sp
Drink
House dark ale
4 cp
Sour-apple cider (sharp, served warm)
4 cp
Stout spiced with ginger
4 cp
Barley water (nonalcoholic)
4 cp
Rooms
Loft cot (shared)
5 sp
Private upstairs bed
5 sp
Stable stall for one mount
5 sp
Staff

Merek Hobb · cook

A scarred grillman who can turn a dog's rump into a feast and remembers every drover's favorite cut.

Tansy Reed · barmaid

Quick with a stein and quicker with a wager, she knows who owes and who will fold.

Brun Thatch · bouncer

A hulking ex-drover who stands in the doorway like a measured step between order and a brawl.

Regulars

Old Jory

A wiry drover with one eye who always has a tipped ear for gossip and keeps the scoreboard true for reasons he won't explain.

Hest the Spinner

A pig-racing legend with a limp and a temper: she claims her champion boar 'Gimlet' was stolen for a private race at Iron Ford.

Ranik Two-Saddles

A young, nervous cattle driver trying to save enough coin for his own herd, always looking for an inside tip on the next race.

Rumours
  1. 1

    Hest the Spinner says her champion hog Gimlet vanished the night before a wager and was sighted being loaded onto a cart bound for Iron Ford.

  2. 2

    A drover named Bren of Ashway claims a gang led by 'Knifetooth' sells branded hides at dusk behind the old mill at Iron Ford and Garrim's name came up in the ledger he found.

  3. 3

    A prospector named Milla at Blue Salt Spring swears the new roadwork uncovered a seam of bluish salt crystals that glow at night and a caravan hauling samples never reached Three-Hoof Relay.

Look out for
A rutted pig track in the yard with stakes, pennants, and a nailed scoreboard used to settle bets quickly (useful for staged races or timed skill challenges).A bar-side ledger where Garrim tallies bets and names—reading it (DC 12 Perception) reveals recent large transfers and a penciled note about a night delivery to Iron Ford.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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