Hearth and Howl

Roadside

Cosy

Modest prices

Hearth and Howl

the waypost where every traveler leaves as company

You climb the last rise and the scent of baking and woodsmoke drifts down to meet you before the building appears: a squat stone house with smoke curling from two chimneys and a scatter of dogs stretched on the sun-warm flagstones. Inside, low beams hold lanterns that hum rather than glare; rugs and patchwork quilts muffle every footstep. The common room is intimate—benches and a heavy table ringed with steaming earthenware, a hearth so wide a retired adventurer could sleep in it. Dogs of every size wind between legs and rest on laps; they accept tips of meat and belly rubs with equal professionalism. Conversation is easy here: maps and road rumours mingled with the occasional bark and the laugh of people who look like they could tell you directions to three different kingdoms.

Over the door

A weathered iron ring through which a brass hound's head faces outward; the paint is flaked, the ring polished by hands and paws, no words—just a small bone-shaped notch at the bottom

The keeper

Bram Hawke

human

Manner

Gruff in greeting but quick with a smile, Bram runs the bar with an old soldier's efficiency and a grandfather's tenderness for strangers and animals alike. He defers to his partner for hospitality decisions but will crack a joke or a fresh bone to calm a nervous guest.

Quirk

Bram refuses to serve anyone who won't first offer a treat to the 'patio council'—the three oldest dogs who sit on the threshold and inspect newcomers.

Stats

Use the Veteran stat block; AC 16 (studded leather), carries a walking staff and a sling; has an old hunting dog at his heel (use Mastiff stats).
House special

Wayfarer's Warmth

5 sp

A fortified spiced rum served hot with a sliver of orange and a pinch of smoked clove; it steadies the hands and eases a night's chill—drinkers gain advantage on saving throws against cold for the next hour and feel noticeably braver.

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Hearty stew with root vegetables and barley
3 sp
Roasted mutton with rosemary and crusty bread
3 sp
Pancakes with berry preserve and cream
3 sp
Forager's mushroom pie
3 sp
Drink
Hearth ale (house)
4 cp
Juniper spritz (light bitter)
4 cp
Mug of spiced cider (nonalcoholic option)
4 cp
Rooms
Common room floor (mattress by hearth)
5 sp
Private cot in upstairs dorm
5 sp
Small private room (one bed)
5 sp
Staff

Meret Hawke · cook

Bram's partner and chief cook, Meret turns foraged roots, preserved cheeses, and the day's meat into bowls that mend bruised pride and tired legs.

Pip · stablehand

A lanky teenager who tends the kennels, brushes horses, and knows the fastest backroads from three counties over.

Regulars

Mira Tolen

A traveling courier who drinks here each week and is desperate to find the satchel she lost coming down from Greycliff Pass.

Constable Joren Hale

The local constable who nursed a wound here years ago and now stops by to trade news—he's been asking after strange feathers seen near Hollowridge Ruins.

Old Pasc

A retired shepherd who knows every trail and is convinced a lost beaconstone from Greycliff marks a secret smugglers' cache.

Rumours
  1. 1

    Hollowridge Ruins: travelers report a strange set of fledgling gryphon feathers caught in the thorn fence below the ruins; a man named Calder Lane claims a map to a hidden nesting ledge.

  2. 2

    Greclyff Pass Satchel: Mira Tolen lost a leather satchel containing letters for Constable Joren Hale and a sealed note from a merchant in Greycliff—whoever returns it gets the merchant's reward.

  3. 3

    Greycliff Beaconstone: Old Pasc swears the carved beaconstone that once lit Greycliff has been pried from its plinth and now lies hidden in a smugglers' cave beneath the cliffside.

Look out for
Kennel Entrance: a low dog-door leads from the common room to a curtained kennel and small subterranean space—perfect for secret stowaways or hidden creatures.Patio Council: before service, the three elder dogs inspect newcomers; failing to placate them makes social checks with patrons harder until you make amends.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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