The Last Kindling

Village

Mysterious

Modest prices

The Last Kindling

the inn beneath the silent oak

A low-roofed wattle-and-daub house pressed to the village green, The Last Kindling smells of peat smoke, lemon balm, and something faintly metallic like moonlight on copper. Inside the common room, light is warm but thin; a single iron lamp burns with a steady, almost bluish flame, throwing long crosshatched shadows on the beams. The conversation is soft and careful — villagers nod at strangers, eyes flicking toward the cellar hatch — and the hearth's embers pop as if keeping time with a secret. Behind the bar, shelves are lined with jars of candied roots and odd little bottles; a portrait painted in the sitter's prime hangs over the register, though the sitter behind the bar looks the same in person. The floorboards bear the marks of many glances: scratch-marks from carving games, a ring of stones for nightly story-trading, and a polished patch where someone has rubbed the doorframe for luck. If you listen at the sill you can hear the steady drip of water from below, like a heart beneath the house. Newcomers sense that more than ale is on offer here — history, favors, an exchange of names for things unspoken.

Over the door

A soot-dark wooden lamp hung from ironwork; the lamp's glass is clouded and shows a tiny painted sprig of oak inside. The iron is pitted but solid; no words, just a faint scorch mark at the bottom rim.

The keeper

Marun Hesk

human

Manner

Marun is quietly attentive, answering questions with precise, almost measured sentences and a smile that doesn't reach his eyes; he keeps the inn calm and will gently steer any conversation away from the village council. He treats strangers with practiced hospitality but tests them with small favors before offering trust or shelter.

Quirk

He polishes the same copper spoon between every serving and taps it against the bar three times whenever someone mentions the oak.

Stats

Use the Commoner stat block; hidden dagger (1d4) in his smock, HP 9, knows simple charms and can speak Sylvan words to soothe animals and plants.
House special

Moonlit Draught

5 sp

A clear, chilly mixture of spring water, a hint of lemon balm, and a single crushed silverleaf — it sharpens senses for an hour (advantage on Perception checks for 1 hour, mild insomnia afterward).

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Thyme-roasted root with barley
3 sp
Smoked trout on oatcakes
3 sp
Stew of garden vegetables and small salted pork
3 sp
Warm honeyed cheese and bread
3 sp
Drink
House ale
4 cp
Fermented cider
4 cp
Herbal nighttea (decaff)
4 cp
Rooms
Common-room floor (cots)
5 sp
Private bedchamber (one bed)
5 sp
Room with washbasin and shared stair to cellar
5 sp
Staff

Hester Trim · cook

A stocky woman who hums old lullabies while she stirs a pot and slips a pinch of 'garden-night herb' into stews for those Marun nods toward.

Tomas Reed · barmaid

A lanky young man with ink under his nails who remembers every face who owes a coin or a favor and keeps the ale warm with conversations about distant markets.

Regulars

Brina Kop

The village apiarist who scratches thin runes into her honeycombs and comes to the inn to trade gossip for a glass and a sample of Marun's spring water.

Constable Hobb

The slow-speaking constable who prefers to drink at a corner table and who recently asked Marun in private whether the midwife left the village or was taken.

Old Jerr

A retired woodcutter who claims he once carved a notch in the Moonwell Oak and now dreams of a bell that rings only at midnight.

Rumours
  1. 1

    The Moonwell Oak: Old Jerr says the ancient oak across the green rings with a sound like a bell when the moon is full; someone took a fresh notch from its trunk last fortnight.

  2. 2

    The Missing Midwife: The midwife, Ilda Verran, is written at the top of Marun's ledger as one who drank the spring water — Constable Hobb fears she was taken because she knew a secret about the village's founders.

  3. 3

    The Silverbell Locket: A child's silver locket engraved with a tiny bell was found near the oak and now is said to chime in the cellar at midnight; Brina Kop swears it hums against her honeycombs when danger comes.

Look out for
A cellar hatch with a carved oak symbol — patrons drop a wooden token here to 'pay' for a future favor recorded in Marun's ledger.A stopped wooden clock above the mantel whose hands resume only when the moonlight touches the lamp; townsfolk believe it marks oaths and bargains.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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