Gavrenchime

Medium

Undead

CR 1

Neutral Evil

Gavrenchime

Dirgekeeper of the Flood

A sodden, bell-shaped corpse drifts from the surf, its mouth stretched into a permanent bell curve and a rusted iron clapper hung from its ribs. Wherever Gavrenchime slips through a village, a hollow toll follows — a faint, otherworldly peal that unsettles animals, wilts flowers, and sets mortals' teeth on edge. Those who hear its dirge wither with a cold certainty, as if the bell counts down the last heartbeats of its victims.

Stat block

Armour

14

natural armor (bell plating)

Hit points

45

6d8+18

Speed

30ft

Challenge

1

200 XP

STR

12

+1

DEX

14

+2

CON

16

+3

INT

8

-1

WIS

13

+1

CHA

12

+1

Saving throws

DEX +4

Skills

Stealth +4

Condition immunities

poisoned

Senses

darkvision 60 ft., passive Perception 11

Languages

understands Common but can't speak

Actions

Multiattack. The creature makes two Bell Clang attacks.

Bell Clang. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage.

Toll of Passing (Recharge 5-6). Gavrenchime lifts its clapper and rings a bone-deep chime audible in a 30-foot radius. Each creature in that radius that can hear it must succeed on a DC 11 Wisdom saving throw or become frightened until the end of its next turn and take 3 (1d6) necrotic damage as the sound chills its life force. On a successful save, a creature takes half damage and is not frightened.

Lore

Gavrenchime are said to be the drowned bell-ringers of coastal parishes swallowed whole by storms, their bodies fused irreparably with the church bells they once tended. Superstition holds that a bell-ringer who fails his watch on All-Flood Night returns as one of these things, compelled to toll until his task is complete. Fishermen will cross themselves when they hear a distant peal at dawn; scholars of the drowned call it the "Last Benediction." The Order of the Brine-Lamp, a small band of lighthouse keepers and salt-priests, keeps journals of encounters with Gavrenchime and insists the creatures are not mindless: they seek out the dying and linger at bedsides or in low rooms until the final breath escapes. Sir Cadren Holt, a scholar of maritime hauntings, argues the bell's ring binds the dying soul, giving Gavrenchime a hungry purpose. Coastal towns such as Highmire Hollow and the ruined chapel at Kestrel Reef tell similar tales: leave a bell unstruck and you invite a tolling revenant who mistakes its purpose for mercy.

Appearance

Imagine a half-decayed parish bell fused to a human torso: mottled bronze and oxidized copper plates form a bell's skirt where the belly should be, dented and streaked with salt. Skeletal hands emerge from torn cassock sleeves, fingers wrapped in seaweed and rope, one permanently closed around a rusted clapper that swings with an internal, unseen motion. The face is water-swollen and pallid, eyes gone to glossy black pits; barnacles and small crustaceans stud the shoulders. The bell's rim hangs to roughly waist height of an average human, making the creature roughly the height of a hunched man (about 5–6 ft.). Wet cloth and algae trail from the hem as it moves, leaving a slick, briny residue.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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